Wake · Wander · Light the way
Eldrin
The Lanterns of the Deep
You wake on the shore of a drowned realm with an empty lamp. Find the three Lanterns of Tide, Ember and Hush, and bring back the light.
A world in words
A classic text adventure, made for the phone. The first chapter is free.
Three Lanterns
Tide, Ember and Hush are lost in the Hollowmere. Light them all and bring the dawn back.
Real puzzles
More than five, from riddle gates to a bell tower that wants the right order. No hand-holding.
25+ places
Wander a drowned city of stairs, cisterns, forges and halls. Every room has something to find.
Your lamp is your clock
Dark places drain your light. Rest where the walls glow, or the deep will send you back.
Strange company
Meet the keepers and wanderers of the Hollowmere. Be polite. It helps.
Your own pace
Type what you want to do, or tap the quick-action bar. Save any time; your saves stay on your device.
From the shore to the deep
A look at the Hollowmere.




Questions
More answers on the support page.
How much does it cost?
The first chapter is free. One one-time purchase unlocks the rest of the story. No ads, no subscription.
Do I need an account?
No. Eldrin has no accounts and collects no personal information.
Is there a hint system?
Yes. Type hint for a nudge or help to see the commands.
Where are my saves?
On your device only. Deleting the app deletes the saves.
I bought it on another phone.
Open the menu and choose Restore purchase, signed in with the same Apple ID or Google account.
Which devices?
iPhone and Android phones.